Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda

Shigeru Miyamoto Super Mario Bros Donkey Kong The Legend of Zelda Video games are considered by many to be just entertainment essentially void of skillful artistic intervention But as any gamer knows there s incredible technical and graphic talent behind even a fl

  • Title: Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda
  • Author: Jennifer deWinter
  • ISBN: 9781628923889
  • Page: 343
  • Format: Paperback
  • Video games are considered by many to be just entertainment essentially void of skillful, artistic intervention But as any gamer knows, there s incredible technical and graphic talent behind even a flickering Gameboy screen.You may have never heard Shigeru Miyamoto s name, but you ve probably spent many a lazy afternoon absorbed in his work Joining Nintendo as a video gaVideo games are considered by many to be just entertainment essentially void of skillful, artistic intervention But as any gamer knows, there s incredible technical and graphic talent behind even a flickering Gameboy screen.You may have never heard Shigeru Miyamoto s name, but you ve probably spent many a lazy afternoon absorbed in his work Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros The Legend of Zelda, and Donkey Kong games so ubiquitous that Miyamoto was named one of TIME s 100 Most Influential People in 2007.Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work With this incredible and incredibly unknown figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

    • Free Download [Memoir Book] ☆ Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda - by Jennifer deWinter ½
      343 Jennifer deWinter
    • thumbnail Title: Free Download [Memoir Book] ☆ Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda - by Jennifer deWinter ½
      Posted by:Jennifer deWinter
      Published :2019-02-04T01:23:55+00:00

    1 thought on “Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda”

    1. Pues lo he dejado abandonado por varias razones: 1- la mayor parte del texto que he leído son fragmentos de otros libros, de entrevistas o de artículos de otras personas, pegado uno tras otro, sin reflexión propia. 2- fuera de un par de anécdotas, el libro está más enfocado a analizar el éxito comercial y los avances técnicos de Nintendo con Miyamoto que de los temas, el simbolismo o temas más reflexivos sobre Miyamoto. Y yo, para leer datos técnicos o para leer una lista de sus videoj [...]

    2. Shigeru Miyamoto is the first in a series of books about influential video game designers. The mastermind behind many of Nintendo's most beloved and successful franchises, Miyamoto's importance to the world of gaming cannot be understated. It is with this mindset that author Jennifer deWinter explores his contributions, with a keen eye on the socio-cultural impact of his work. Instead of providing a play-by-play of his time spent developing and producing games, she targets specific innovation in [...]

    3. This was an insightful look at Shigeru Miyamoto, one of the most influential and successful video game designers ever. Touching classics from Donkey Kong, to Super Mario Bros. and Zelda, deWinter goes into detail working through Miyamoto's influences, early training, and design philosophy. Some excellent insights into his success and revealing research in his own words. At times the book feels perched on over-formality, which seems a hallmark of some game studies texts. This makes the book feel [...]

    4. This book is ideal for two groups of people, game scholars and game developers. If you're not either, there might be some information that would be appealing. Sometimes it's fun to know about the work and the history of the people putting out the media we consume. But if you have an interest in creating or studying games, this short and concise book is an ideal starting place.

    5. This book has the advantage of gathering lots of information and insights from Miyamoto. As such, it's an interesting read for any game scholar or game developer/designer. However, it's lacking in depth of analysis, don't expect to learn much from it if you're already well-versed in the work method, gameography and life of the japanese game designer. If you don't mind a few inaccuracies here and there (namely mislabeled screenshots and poor occasional poor descriptions of games) you'll find a ga [...]

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