The Lost City

The Lost City Lost in the desert The only hope for survival lies in a ruined city rising out of the sands Food water and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked

  • Title: The Lost City
  • Author: Tom Moldvay
  • ISBN: 9780394524986
  • Page: 266
  • Format: Paperback
  • Lost in the desert The only hope for survival lies in a ruined city rising out of the sands Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.This module includes a cover folder with maps, and a descriptive booklet with a ready made adventure for the DUNGEONS DRAGONS Basic game It also includes enoLost in the desert The only hope for survival lies in a ruined city rising out of the sands Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.This module includes a cover folder with maps, and a descriptive booklet with a ready made adventure for the DUNGEONS DRAGONS Basic game It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS DRAGONS Expert game rules.

    • ↠ The Lost City || ☆ PDF Download by ↠ Tom Moldvay
      266 Tom Moldvay
    • thumbnail Title: ↠ The Lost City || ☆ PDF Download by ↠ Tom Moldvay
      Posted by:Tom Moldvay
      Published :2018-09-23T18:00:41+00:00

    1 thought on “The Lost City”

    1. One of my favorite adventures: less a classic "rail road" adventure & more an open world with various weird factions. My goblin sniper PC blew up Zargon from the inside after being swallowed wholegood times, good times. --MK

    2. ***Spoilers Alert***This is another adventure I played as a teenager and one I thoroughly enjoyed. I remember that encounters with the cynidiceans were particularly enjoyable because, being prisoners of their dream state, they were unable to interact normally which was intriguing me to no end. Unfortunately, our DM of the time did not want to expand the adventure beyond the levels already detailed, so we never learned why they were so and what we could do to help them.Reading this now incites to [...]

    3. Another evocative classic from Tom Moldvay, this one an homage to Robert E. Howard (or so I'm told). This adventure has considerably more role-playing than most of the other early adventures, as the players meet the strange Cyndiceans and must decide whether to ignore, ally, or battle them. I really like the open-endedness of the module, and in fact the last couple of pages about extending the adventure are fantastic. Zargon is also a classic Lovecraftian villian. For someone who is looking for [...]

    4. In my opinion, the best adventure out there for the D&D BEMCI system. The first three levels are mapped out perfectly, with well-throughout-out random encounters and rooms that draw on faction rivalries and the history of an underground city. Beyond the third level, the module provides maps and an room contents, with more room for creative input from the DM. The underground city is also mapped out with area descriptions. The DM could choose to make this just a three-level adventure, but ther [...]

    5. This is my favorite "old school" Dungeons & Dragons adventure. I have played it three times- two as a player and I am currently running it as a 5th Ed. adventure (with modifications of course). While there is some railroading and the classic "kick in the door, fight the monster, and repeat" sequence that was present in many of the older modules, it is a great adventure for bringing a new party together- a massive sandstorm scatters a desert caravan and the characters (members of the caravan) [...]

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